Homecoming

The hunt for the "persons of interest" from Arista III leads the away team of Neumann, Morganth, and Cade to Starbase 105 (where the finer points of box moving in negotiating with a Ferengi are demonstrated) and an isolated world inhabited by a proud and distrusting people (where the trio must argue the case for friendship, faith, and the Federation)! But the Mazu may face its greatest danger yet from an ancient temple's mysterious ties to Neumann's tattoos and...Izzy's rock collection? The crew have never been farther from their original worlds, but for one this journey may prove a deadly...Homecoming!